My first post (idea Speaking Borrowed from Tirankru (and as it turned out in Hocog =)) and the beginning of the nostalgic cycle. I make a little more straight hands, so it turned out a little more beautiful and informative. Be sure to stock up on reading time.
Prologue:
There are games that will always remember and are games that have safely been bypassed in our country. We are talking about not gaining mass recognition from players of games. They were reluctantly bought, even despite the high press marks and a sea of ​​awards. Many of them mean nothing to the Russian player, but somewhere in the USA or Japan they have a cult status, as an example of Metroid. There will be no famous games, such as civilization, Duma, Heroes, Phallouta, etc.D. Here, games will be collected little known for the ear of readers and it is unlikely that someone even heard about them about them. Almost all of these games are included in the tops of the best games of all the times of many world’s largest gaming publications (such as Gamespot and IGN). Remember-these games are not just some shooters that are unremarkable in the history of games, but games with a capital letter that paved the way for other games in these genres. It is very important for me to arouse your desire to pass these games and you definitely will not regret the time spent with them. Recall about them until they finally covered with dust.

(There was a Flash player, but since 2020, Flash has https://privecasino.uk/ not been supported by browsers)

Genre: Shooter with RPG and horror elements
Year: 1999
Platform: PC
The average assessment of the game in the world press: 92/100
Awards: 1999 game from 7 publications
For me, acquaintance with the game occurred in 2007 after the release of the game Bioshok. The game was great, everything was cool, but there were people who greatly criticized it. Basically due to gameplay, strongly reminiscent of the game of eight years ago System Shock 2. Those people made it, and the name sounds like (not to mention similar plot turns). As a result, I learned one of the most terrible and fascinating games in history. In System Shock 2, an incredibly terrible atmosphere and simply scary in every sense of the word music (be sure to turn on the audio recording). She scares no worse than Silent Hill. Well, let’s move on to the main. Then it was almost the first mixture of the shooter with RPG. You leave the train, go through the preparation, and after five minutes you choose the class of your characters and its main skills! Immediately an abundance of pumping possibilities by introducing implants and over 40 psi-capacity (an analogue of magic) is found. So you can describe the virtues of the gaplane fauna that you can have computers and cameras, there are different types of bullets for different enemies, 13 types of weapons with improvements, you can buy all kinds of useful things from cartridges to orange cartridges and steal at corpses at corpses. And all this, in a slightly changed form, passed to the bio -shock. The plot begins 4 years before the main events of the game. You are a young soldier who wants to become an employee of the space boron van Brown, who is able to reach super -light speed. For 4 years, you choose faculties for him at which he will receive important skills. Arriving at the ship, he suddenly wakes up in the Cryo-Sna chamber, where during the mistake he loses the memory of the last few weeks after arrival. During this time, half of the crew turned into mutants and cyborgs, leaving the information of recent days in audio days. The only one who got in touch was the doctor politically, demanding to find her. Then it turns out that the computer intelligence, which flew with microcircuits, destroyed the entire crew and wants to get to the ground, having arranged a meat grinder there. The plot here is natural not the most important element. They suddenly turned out to be an atmosphere. Each part works for the player to have fear of not only monsters, but also other factors. Unlike the same silent Hill, here almost every monster does not stand still, but moves in search of a victim. And do not be surprised at a mutant unexpectedly entering the room with you, who also looks terrible. Sound (and almost every rol of mutants) scares so that you have to change my underpants more than once. The character is very weak physically and usually lies with three bullets, forcing players to think about each of his next step. The only jamb of the game is graphics. Enemies and all weapons (there are not even reloading animation) are poorly drawn, the artificial intelligence will often fail, well, the terrible effect of the explosions spoils the vision. The truth is "shock" from this does not get worse. The game has become for many a real cause of cult. There is still a community (including Russian), which to this day creates fashion and additions to attract new players to the game. With graphic patches, as well as with full amateur Russification and cooperative regime, the game is ready to accept new players and fans into their ranks.
P.WITH.I could not find the video more interesting (but it perfectly conveys the atmosphere.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

Genre: Real time quest
Year: 1997
Platform: PC
The average assessment of the game in the world press: 86/100
Awards: The best game scenario and the most worked out characters in 1997
The last and seems to be the only quest in real time (in the sense of gaming characters live without player intervention). Game from the creator of Karakate and Prince of Persia, after which he went into a long Back vacation. No, this does not mean that the game is just terrible and even its author … well, you know. The opposite is true, it turned out to be so revolutionary game that she could not bounce of ordinary mortals. As a result, five, well, maybe ten copies sold)) Probably all (well, almost all) was frightened by the graphic component of the game. After all, the game uses a short -haired animation, slowed up to 2 frames per second. The events of the entire game unfold in 4 wagons of the so -called "last express". The protagonist Robert is wanted on suspicion of murder and with the help of his friend, he learns about the only opportunity to leave his problems on the eastern express, passing through all of Europe. But everything is not so simple. In his compartment, he discovers the corpse of his old friend and at that moment your hands are untied. Then you can do what you want. No restrictions. You can throw the corpse through the window and will pretend to be your dead friend, you leave the compartment and approach the conductor. But you forgot to wipe the blood from the shirt and you are arrested. End at the very beginning of the game (in total somewhere about 30 bad endings))). But if you rewind 15 minutes ago (the feature of the game) you could put on a raincoat on top of the shirt and calmly walk around the carriage. And so the whole game. This is not the quest where the pixel Hunting rules everyone, and any problem is solved by sorting through all objects and using them in all in a row. Your Your Your Self -Potential is more important here. Each character of the game is a secret. An unremarkable person can turn out to be a spy, and a cute woman in appearance in her compartment instructs you a gun. All the information you find is needed only by you. The most unusual thing is that everything happens in real time and if dinner begins at 5 hours, you just can sit still, naturally missing a couple of dialogs. The clock will tick for nothing. You would have sat if it were not for the problems of the deceased friend. First, you meet a pot-bellied aristocrat, who, under the established contract, requires money for a batch of weapons. Secondly, supposedly a friend of the deceased demands to give the first money for this weapon, otherwise Robert will not survive by the end of the trip. But he has no money. Thirdly, the Persian prince also, by condition of the transaction, wants to get the fact that the dead friend was with him, but this subject disappears. And do not forget that you need to find a killer. Further, the whole plot and its ending depends on you. It is unlikely that many of you will find the desire to play it, but there is no other quest in real time at the moment. Do not miss this opportunity.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

Genre: Platformer with the open world
Year: 1994
Platform: Super Nintendo (Snes (and yes there will be games from different game platforms))
Average assessment in the world press: 95/100
Awards: Included in the 10 best games of all time according to IGN, one of the best games for the SNES context
I don’t even know where to start. In Russia, of course, Super Nintenodo was not as common as other prefixes (I saw only one), despite its enormous popularity behind the ocean. Well, at the beginning, the first game in the metroide series was released in 1986 and this was the first dandy game with the open world (and this is a year after Super Mario). You did not just go on the left to the right to the right, but reached the previous locations to open previously inaccessible places, find secret rooms or restore health. It could even be stored in it and find improvements for the costume. The whole plot of all the games of the series has always been reduced to one thing: the metroide (parasitic creature) breaks to freedom and parasitizes all living things, flying a bunch of terrible monsters. And all the porridge has to make a mock the main character of the game Samus. And it was the world’s first game where the main character was a girl. But all these innovations were brought to ideal only in 1994. Everything, absolutely everything, was done perfectly. A very big world (for orientation, they even made a mini-card in the corner of the screen and its muty copy during a pause), masterpiece music, just an incredible and tangible atmosphere, a fascinating gaming process and a huge mass of secrets. Apart from over 20 improvements that allow you to go to previously unwatted places. At the same time, this is a very serious and difficult game. Each enemy and boss need to apply different tactics. Each new location gives new survival rules. Then you walk under water slower, then the lava is getting out of the costume of the costume, then the enemies become not killed by your weapons and urgently need to look for upgrades for him. Even after 10 hours, the game remains the potential. Now remember at least one game with the same properties on all your beloved 8 and 16 -bit prefixes, Sege and dandy? Almost all the cunning games on them were similar in type and almost everyone tried to open up more on visual terms, developing a little idea of ​​Mario. Moreover, this game influenced the formation of games with the open world, even if there are not so many of them now. The game of course can be praised, but emotions cannot be conveyed. This time I recommend to everyone.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

Huh, count part of the soul invested))) I could probably write more interestingly, but I think for the first time more and less good. You can also write in comments about the games of those distant times about which you want to read.